A
/ \ _ Play Now Nemesis on
| | | | _______ _ _ _______ _______ _ _______
| |\ | | | ____| | \ / | | ____| / ____| | | / ____|
/-------/-------------------------------------------------------------------,
O= Home <=XX| About News Pics Adventurers Wizards Download Connect >
\-------\-------------------------------------------------------------------'
| | \ | | |____ | | | | | |____ ___ \ \ | | ___ \ \
| | \_| |_______| |_| |_| |_______| |_______/ |_| |_______/
\ /
V
Documentation Area
Document Path: /doc/w/force
Command: force - forces a being to do something
Description:
'force' makes a player, wizard or monster execute a 'command'.
The behaviour of 'force' - the order to search for a being - has
changed: First the room you are in is searched - here numbering
is supported (via efun present). Next are players/wizards, also
by 'alt_name' if online. At last all living objects are searched.
Living objects have a set living name.
Syntax:
force <being> to <command>
force <being> <command>
Examples:
force turle to north
force mr ed to drink beer
force turtle south
Note:
Pay attention to the keyword "to" - useful (and often needed) with
living names of two or more words.
Whether you fail or succeed depends on your privileges and whom you
force. You are able to force (almost) all NPCs - please read on!
Monsters don't have the commands a player or wizard has. No 'say',
'get', 'put', 'give' etc. They only have commands given by objects
they have in their inventory or in the room and commands added by
the room they are in.
Monsters don't understand shortened directions like 'n', 'd', etc.
You have to use the full commands like 'north' and 'down', etc.
See also:
This page was generated in LPC
Imprint / Impressum