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Documentation Area
Document Path: /doc/monster/set_wimpy
Lfun: set_wimpy - make a monster wimpy
Synopsis:
void set_wimpy(status wimp)
Description:
The set_wimpy call makes a monster wimpy, which means it runs away
when its hit points get low, calling run_away.
Return value:
none
Examples:
monster->set_wimpy(1);
Note:
There was no possibility to cancel the wimpy mode in a monster via
set_wimpy(0)! This document told lies for a long time stating that
via set_wimpy(0) the wimpy mode is turned off! :-(
This IS changed!!!
This could also be achieved via set_brave(1) but then the monster
could not be scared away.
The misspelled set_whimpy exists for compatibly! And it will keep
the old behaviour of ignoring the argument!
See also:
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