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Documentation Area
Document Path: /doc/monster/set_aggressive
Lfun: set_aggressive - make a monster aggressive
Synopsis:
void set_aggressive(int agg)
Description:
The set_aggressive call controls a monster's aggressiveness.
If the argument is 1, it will get aggressive; if the argument
is 0, it quits being aggressive.
Being aggressive means that the monster tries to attack any
player that enters the room (after a short delay).
Return value:
none
Examples:
set_aggressive(1);
Note:
The default is NOT aggressive! And this will stay the default.
There is no need to set all monsters to non-aggressive ;-)
See also:
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