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Documentation Area

Document Path: /doc/monster/set_spell_mess2


Lfun:	set_spell_mess2 - set the inside spell message in a monster

Synopsis:
	void set_spell_mess2(string message)

Description:
	The set_spell_mess2 function sets spell message the player who is
	cast the spell upon, gets.

Return value:
	none

Examples:
	set_spell_mess2("The mage casts a fireball at you!");

See also:


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