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Documentation Area
Document Path: /doc/monster/set_spell_mess2
Lfun: set_spell_mess2 - set the inside spell message in a monster
Synopsis:
void set_spell_mess2(string message)
Description:
The set_spell_mess2 function sets spell message the player who is
cast the spell upon, gets.
Return value:
none
Examples:
set_spell_mess2("The mage casts a fireball at you!");
See also:
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