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Documentation Area
Document Path: /doc/monster/set_spell_mess1
Lfun: set_spell_mess1 - set the outside spell message in a monster
Synopsis:
void set_spell_mess1(string message)
Description:
The set_spell_mess1 function sets spell message other players in the
same room get, when the monster casts a spell.
Return value:
none
Examples:
set_spell_mess1("The mage casts a fireball!");
See also:
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