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Documentation Area

Document Path: /doc/monster/set_spell_mess1


Lfun:	set_spell_mess1 - set the outside spell message in a monster

Synopsis:
	void set_spell_mess1(string message)

Description:
	The set_spell_mess1 function sets spell message other players in the
	same room get, when the monster casts a spell.

Return value:
	none

Examples:
	set_spell_mess1("The mage casts a fireball!");

See also:


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