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Documentation Area

Document Path: /doc/monster/set_move_at_reset


Lfun:	set_move_at_reset - make a monster move at each reset

Synopsis:
	void set_move_at_reset()

Description:
	The set_move_at_reset makes a monster move at each reset using
	the random_move() function - see 'man monster/random_move'.

Return value:
	none

Examples:
	set_move_at_reset();

See also:


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