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Documentation Area
Document Path: /doc/monster/set_ac
Lfun: set_ac - set the armour class of a monster
Synopsis:
set_ac(int class)
Description:
The set_ac function sets the armour class in a monster. If the
monster wears an armour AND if the armour classes of all worn
armours added up are higher than the default armour class, the
armour class of the monster will be set to the armour class of
all these armours added up.
Return value:
none
Examples:
set_ac(5);
Note:
Every moster gets a default ac via set_level. It is not possible
to set a lower armour class via set_ac!
See also:
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