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Documentation Area

Document Path: /doc/build/armour.text


Parameters for armour
---------------------

First of all a list of all the different types of armour:

  amulet  armour  boot  cloak  glove  helmet  ring  shield

Don't introduce any new ones, and check the spelling. It is not a good idea
that a player can wear an 'armour' and an 'armor' at the same time.

Of course you can introduce new types if they have an armour class of zero,
like the virtual T-shirts (type: t-shirt).

Now about the recommended armour classes. No armour must have a class higher
than 5. And this class is reserved for type 'armour' only.
All other types of armour must not exceed class 1. There is no exception
from this rule.

Be sure to choose a reasonable weight for the armour. It should about the
same as the class but it should be at least 1.
With the value it is not so simple. Just look at the file "armour.list" for
a reference.

See also:


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