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V
Indent within ed. (Lynx, Jul 25 1992, 49)
Some already know it.. some don't.. the editor 'ed' has
a built-in indenter.. that's a sort of C beautifier, but not so dominant in
the question of taste and style. :)
It is _not_ the indent function you find in other LPmuds, cause I completely
rewrote to suit the Nemesis mudlib indentation style and to fix a few
problems with the previous algorithm.
You can call it by typing 'I' in ed. It will affect the complete file
in your editor, if you like it start using it every time before you exit.
If you find problems let me know.
The complete player.c and co. have been treated with 'I', so it should
not produce problems with smaller files. One known bug is that it counts
{ and }'s even if they're within #ifdef structures. The ed might not
understand your logic then, and you'll have to adapt a little (take
the '{' out of the #if). But this doesn't happen to the average everyday
domain coder. :)
-lynx
This board is to document how to code various stuff in Nemesis.
Within Nemesis it is located in the inner guild in the village.
If you have written documents that should be placed here or
if you think something important is missing please contact an
Archwizard - see 'help admin' or https://nemesis.de/lpc/help/admin .
Nowadays especially new features etc. are posted here.
The board contains 49 notes:
- living (Lynx, Sep 19 1991, 28)
- short descriptions (Lynx, Sep 19 1991, 28)
- building guilds (Lynx, Sep 19 1991, 28)
- Ok. prompts (Lynx, Sep 20 1991, 28)
- Yell command (Lynx, Sep 21 1991, 28)
- simulated efuns (Lynx, Sep 22 1991, 28; Kiri, Jan 28 2017, 62)
- Re: short descriptions -> inventory display (Lynx, Sep 24 1991, 28)
- ships (Junky, Sep 30 1991, 30; revised by Kiri, Jun 4 2016, 62)
- introducing a new quest (Lynx, Oct 8 1991, 28)
- storing data in the player (Lynx, Oct 8 1991, 28)
- setting a user-definable prompt (Snake, Jan 6 1992, 66)
- Test Players (Junky, Jan 9 1992, 40; revised by Kiri, Jul 27 2016, 62)
- the colourful magazine (Snake, Feb 13 1992, 66; Kiri, Jun 4 2016, 62)
- new room support: room2.h (Junky, Mar 27 1992, 55)
- Skills (Junky, Mar 27 1992, 55)
- Indent within ed. (Lynx, Jul 25 1992, 49)
- Re: Indent within ed. (Poe, Aug 4 1992, 41)
- Properties (Junky, Aug 25 1992, 55)
- Timedependent objects (Junky, Sep 11 1992, 55)
- lfun produce (Lynx, Feb 9 1993, 60)
- ED editor F.Y.I. (Poe, Mar 7 1993, 45)
- conditional operator (Poe, Aug 13 1993, 46)
- Indirection (Poe, Nov 23 1993, 48)
- lfun search for all objects (Kiri, Jun 1 2016, 62)
- obj/monster: set_alias & set_brave (Kiri, Jun 4 2016, 62)
- Re: simulated efuns (Kiri, Jun 4 2016, 62)
- all "dead" (non-living) objects: query_name (Kiri, Jun 7 2016, 62)
- obj/monster: second_life supports argument (Kiri, Jun 10 2016, 62)
- obj/postoffice: generic post office (Kiri, Jun 11 2016, 62)
- obj/living: room property P_NO_MAGIC finally! (Kiri, Jun 12 2016, 62)
- simul_efun: valid_id & living: find_id (Kiri, Jul 17 2016, 62)
- obj/sign: improved (Kiri, Jul 18 2016, 62)
- obj/item: the replacement of obj/treasure (Kiri, Jul 19 2016, 62)
- obj/text: improved (Kiri, Jul 19 2016, 62)
- obj/key: improved (Kiri, Jul 19 2016, 62)
- obj/map: ready for persistence (Kiri, Jul 19 2016, 62)
- obj/treasure: legacy but persistent (Kiri, Jul 26 2016, 62)
- obj/chest & obj/bag: improved & persistent (Kiri, Jul 27 2016, 62)
- wiz command: localcmd (Kiri, Aug 12 2016, 62)
- obj/monster: set_cap_name, query_name & a hack (Kiri, Aug 12 2016, 62)
- obj/door2: a new door system (Kiri, Aug 12 2016, 62)
- room2.h: tutorial revised / changes & fixes (Kiri, Aug 12 2016, 62)
- keeping track of object versions (Kiri, Aug 17 2016, 62)
- About Colours (Kiri, Sep 17 2016, 62)
- clean_up: a garbage collection! (Kiri, Dec 27 2016, 62)
- containers: query_put_prep (Kiri, Jun 15 2017, 62)
- Re: obj/board: changes (Kiri, Jun 16 2017, 62)
- new 'more' via obj/more (Kiri, Sep 13 2017, 62)
- Re: New & Changed [Wiz] Commands (Kiri, Sep 26 2017, 62)
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