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V
Documentation Area
Document Path: /doc/room/set_weather
Name: set_weather - set the weather and light conditions in a room
Syntax:
#include <room2.h>
set_weather(int light, int weather, int climate)
Description:
The set_weather call sets the weather, climate and condition in a room.
The values are defined in /include/room_defines.h. If the second and
third arguments are omitted, default arguments are used.
Light can have the following values:
LIGHT - weather dependent light
LIGHT_ON - light always on
LIGHT_OFF - light always off
Weather can have the following values:
DEFAULT - default weather for your castle (default)
NONE - absolutely no weather
INSIDE - inside weather, the player can look at the sky and is
informed about weather changes
SHELTER - same as inside apart from the the messages
OUTSIDE - full weather, the player gets all the weather effects
Climate can have the following values:
STANDARD - standard climate (default)
BAD - bad weather (mostly raining)
TROPIC - tropic climate (mostly sunshine)
JUNGLE - jungle climate (humid and hot)
DESERT - desert climate (hot and dry)
ARCTIC - arctic climate (cold with snowstorms)
OCEAN - weather you get, when you are in a boat (waves and things)
FOG - foggy weather, no sun, dismal weather (e.g. cemetery)
Return value: none
Examples:
set_weather(LIGHT, OUTSIDE, STANDARD);
See also:
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