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Documentation Area

Document Path: /doc/room/set_day_items


Name: set_day_items - set day item IDs and descriptions in a room

Syntax:
	#include <room2.h>
	void set_day_items(string *items_arr)

Description:
	The set_day_items call sets the day item identifiers and descriptions
	in a room.

	The arguments are exactly the same as for the normal items. For more
	detailed information see 'man room/set_items'. Set_day_items also
	supports all features of of set_items and behaves like set_items.

	Probably day and night items are not often used, but make sure that,
	if you have different day and night descriptions, the player should
	be able to look at the things mentioned in the description.

	Of course in most cases all day (& night) stuff is only sensible for
	outside rooms. In a dungeon or cave room in most cases it does not
	make sense to care about them. But you should keep them in mind as
	they raise the athmosphere strongly.

Return value: none

Examples:
	set_day_items( ({
	  "tree#apple tree", "The tree is full of apples"
	}) );

See also:


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