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Documentation Area

Document Path: /doc/player/store_data


Name: store_data - store data in a player

Syntax:
	status store_data(string data)

Description:
	The store_data function stores any string in a player. Note that only
	the clones of the same object class (clones of the same lpc file) can
	access and remove them again.

Return value:
	1 if the data were successfully stored,
	0 if not

Examples:
	this_player()->store_data("club member");

See also:


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