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Documentation Area
Document Path: /doc/player/set_married
Name: set_married - marry a player to another player
Syntax:
int set_married(string whom)
Description:
The set_married function marries a player to another player, with name
whom. Only a wedding church can call this function.
Return value:
1 if the marriage was successful, 0 if not.
Examples:
this_player()->set_married("harry");
See also:
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