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Documentation Area
Document Path: /doc/player/save_me
Name: save_me - force a player to save his data
Syntax:
save_me(int value_items)
Description:
The save_me makes a player save his data into his player.o-file.
If the value_items flag is not given, the value of his possessings
are not calculated (using compute_values).
Return value: none
Examples:
this_player()->save_me(1);
See also:
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