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Documentation Area

Document Path: /doc/object/init


Lfun:	init - give actions to other livings

Synopsis:
	void init()

Description:
	This function is called everytime a living objects can "see" the
	object, eg. if a player enters the same room. It is good for the set
	up of add_actions in it.

Return value: none

Examples:
	Setting up a read action in an item:
	init() {
		add_action("read", "read");
	}
	read(str) { /* insert the read function here */ }

See also:


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