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Documentation Area

Document Path: /doc/monsters/zombie


Name:
	Zombie  (Undead Creature)

Stats:
	No. Appearing  : 3-24
	Climate/Terrain: Any
	Frequency      : Rare
	Organization   : Nil
	Activity Cycle : Night
	Diet           : Nil

Description:
	Zombies are mindless, animated corpses controlled by their creators,
	usually evil wizards or priests. The condition of the corpse is not
	changed by the animating spell. If the body was missing a limb, the
	zombie created from it would be missing the same limb. Since it is dif-
	ficult to get fresh bodies, most zombies are in sorry shape, usually
	missing hair and flesh, and sometimes even bones. This affects their
	movement, making it jerky and uneven. Usually zombies wear the clothing
	they died (or were buried) in. The rotting stench from a zombie might
	be noticeable up to 100 feet away, depending upon the condition of the
	body. Zombies cannot talk, being mindless, but have been known to utter
	a low moan when unable to complete an assigned task.

Combat:
	Zombies move very slowly, always striking last in a combat round. They
	are given only simple, single-phrased commands. They always fight until
	called off or destroyed, and nothing short of a priest can turn them
	back. They move in a stright line toward their opponents, with arms
	out-stretched, seeking to claw or pummel their victims to death. Like
	most undead, zombies are immune to sleep, charm, hold, death magic,
	poison and cold-based spells. A vial of holy water can inflicts damage
	to a zombie.

Habitat/Society:
	Zombies are typically found near graveyards, dungeons, and similar
	charnel places. They follow the spoken commands of their creator, as
	given on the spot or previously, of limited length and uncomplicated
	meaning (a dozen simple words or so). The dead body of any humanoid
	creature can be made into a zombie.

Ecology:
	Zombies are not natural creations and have no role in ecology or
	nature.


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