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Documentation Area
Document Path: /doc/monsters/zombie
Name:
Zombie (Undead Creature)
Stats:
No. Appearing : 3-24
Climate/Terrain: Any
Frequency : Rare
Organization : Nil
Activity Cycle : Night
Diet : Nil
Description:
Zombies are mindless, animated corpses controlled by their creators,
usually evil wizards or priests. The condition of the corpse is not
changed by the animating spell. If the body was missing a limb, the
zombie created from it would be missing the same limb. Since it is dif-
ficult to get fresh bodies, most zombies are in sorry shape, usually
missing hair and flesh, and sometimes even bones. This affects their
movement, making it jerky and uneven. Usually zombies wear the clothing
they died (or were buried) in. The rotting stench from a zombie might
be noticeable up to 100 feet away, depending upon the condition of the
body. Zombies cannot talk, being mindless, but have been known to utter
a low moan when unable to complete an assigned task.
Combat:
Zombies move very slowly, always striking last in a combat round. They
are given only simple, single-phrased commands. They always fight until
called off or destroyed, and nothing short of a priest can turn them
back. They move in a stright line toward their opponents, with arms
out-stretched, seeking to claw or pummel their victims to death. Like
most undead, zombies are immune to sleep, charm, hold, death magic,
poison and cold-based spells. A vial of holy water can inflicts damage
to a zombie.
Habitat/Society:
Zombies are typically found near graveyards, dungeons, and similar
charnel places. They follow the spoken commands of their creator, as
given on the spot or previously, of limited length and uncomplicated
meaning (a dozen simple words or so). The dead body of any humanoid
creature can be made into a zombie.
Ecology:
Zombies are not natural creations and have no role in ecology or
nature.
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