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V
Documentation Area
Document Path: /doc/monsters/troll
Name:
Troll (Humanoid)
Stats:
No. Appearing : 1-12
Climate/Terrain: Any land
Frequency : Uncommon
Organization : Group
Activity Cycle : Night
Diet : Carnivore
Description:
Trolls are horrid carnivores in all climes, from arctic wastelands to
tropical jungles. Most creatures avoid these beasts, since trolls know
no fear and attack unceasingly when hungry. Their frame appears thin
and frail, but trolls possess surprising strength. Their arms and legs
are long and ungainly. The legs end in great three-toed feet, the arms
in wide, powerful hands with sharpened claws. The trolls' rubbery hide
is colored a moss green, mottled greeen and gray or putrid gray. A wri-
thing hide mass grows out of their skulls and is usually greenish black
or iron gray in color. Their dull, sunken black eyes possess 90-foot
infravision. Females are easily distinguished from males; they are both
larger and more powerful than their male counterparts.
Trolls walk upright but henched forward with sagging shoulders. The
trolls' gait is uneven and, when running, the arms dangle free and drag
along the ground. For all this seeming awkwardness, trolls are very
agile. They are masterful climbers and can scale even sheer cliffs.
Trolls have a poor hearing, but their sense of smell is superior.
Trolls have no language of their own, using 'trollspeak' a guttural
mishmash of common, giant, goblin, orc, and hobgoblin. Trollspeak is
highly transient and trolls from one are little likely to be able to
communicate with trolls from another.
Combat:
Trolls attack with two clawed hands and their bite, and they can attack
at multiple opponents. They regenerate at an amazing rate. Trolls re-
duced to 0 of fewer hit points fall to the ground, incapacitated but
not slain. Incapacitated trolls continue to regenerate and stand up to
fight as soons as they have a positive number of hit points.
When using an edged weapon, it is possible to sever the thin libs of a
troll. Severed limbs continue to fight after separation from the body
(hands squeeze, heads bite if stepped on, etc.). Separated limbs fight
for the remainder of the battle, then scuttle back and rebind with the
body once the battle is over. Limbs unable to reach the body die with-
ing 24 hours, but this is of little consequence since trolls regenerate
lost body parts (including the head) within a week. If a troll is dis-
membered and scattered, the largest surviving piece regenerates. The
others die within one day if they cannot rejoin that piece. Only fire
and acid cause permanent damage to trolls. These forms of attack des-
troy its regenerative ability. A troll reduced to 0 or fewer hit points
and immersed in acid or burned with fire is killed.
Trolls have no fear of death, and launch themselves into combat, flai-
ling wildly at their opponents and biting whoever comes closest. They
occasionally throw stones before closing with their victimes. Thrown
stones have a maximum range of 20 yards, and weigh 10 to 20 pounds. If
confronted by a large natural or magical fire, trolls try to find some
way around the flames. Trolls combine a ravenous appetite with limited
intelligence, so they are frequently distracted and break off pursuit
50% of the time to pick up food dropped by fleeing prey.
Habitat/Society:
Trolls can survive in all climes, but prefer dense forests and subter-
ranean locales, since bright sunlight hurts their eyes; trolls suffer
no combat penalties because of this. They usually make their lairs in
caves, using great boulders to block the entrances. Inside a troll cave
are a number of rough nests made of straw and grass, plus scattered
bones and treasure from victims. If there are no caves in an area,
trolls dig themselves a trollhole and cover its opening with twigs and
leaves. Trollholes are usually built near trees and are almost undetec-
table. Anyone who steps on a trollhole is likely to fall through the
leafy door and tumble into the den below.
Trolls live in small packs of 3 to 12 trolls led by a dominant femals
who acts as a shaman/chieftain, who can usually cast spells. Leadership
is only retained by combat, so fights for pack control are frequent.
Often trolls rend each other limb from limb, but these battles are ne-
ver fatal. Still, it is the custom of trolls to toss the losers head a
great distance from the fight scene, and frequently losers must sit and
stew for a week until their new head grows in.
The pack chieftain's duties are few. She leads the trolls on nightly
forages, looping along, sniffing the air for prey. If a scent is found,
the trolls charge, racing to get there first, and letting out a great
cry once prey is spotted. In return for being the hunt leader, the sha-
man gets her choice of mates in the pack. Females give birth to a sin-
gle troll about once every five years.
Trolls have ravenous appetites, devouring everything from simple grubs
to bears and humans. Their lairs are often located near human settle-
ments or along well travelled roads, but not too near, for even trolls
respect organized resistance by fire-bearing humans. Wandering trolls,
in search of a new lair, travel by night and sleep by day. Ravenous
from walking, these packs, on occasion, attack and devour entire huma-
noid villages.
Ecology:
Trolls prey on all but the most powerful of creatures. They respect and
fear dragons, but they hate giants of good alignment and wage war with
them frequently. The troll's green blood is used to manufacture both
poison antidotes and healing potions. The blood from one troll, worth
400 gold pieces, can make three such potions.
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