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Documentation Area

Document Path: /doc/monsters/sea_zombie


Name:
	Sea Zombie  (Undead Creature)

Stats:
	No. Appearing  : 2-24
	Climate/Terrain: Shallow water
	Frequency      : Rare
	Organizaion    : Pack
	Activity Cycle : Night
	Diet           : Scavenger

Description:
	Sea zombies (also known as drowned ones) are the animated corpses of
	humans who died at sea. Although similar to land-dwelling zombies, they
	are free-willed and are rumored to be animated by the will of an evil
	deity.

	The appearance of drowned ones matches their name: they look like human
	corpses that have been underwater for some time; bloated and discolored
	flesh dripping with foul wated, empty eye-sockets, tongue frequently
	protruding from between blackened lips. Their visage and the stench of
	decay surrounding them are so disgusting that anyone seeing a drowned
	or coming within 20 feet of one must turn away. On land, drowned ones
	move slowly, with a clumsy, shambling gait. In wated, however, they can
	swim with frightening speed.

Combat:
	Drowned ones have an abiding hatred for the living and attack them at
	any opportunity. These attacks often show surprising cunning (for ex-
	ample, luring ships onto the rocks and attacking the sailors as they
	try to save themselves from the wreck). Drowned ones take advantage of
	their swimming speed by attacking ships as they lie at anchor - clim-
	bing aboard the vessel and trying to drive the sailors overboard, where
	they can deal with them more easily. Many of the humans who become
	drowned ones were priests while alive, and they retain their powers as
	undead.

Habitat/Society:
	Drowned ones congregate in loose packs. Their only motivation is the
	hatred for the living. They have no need to eat, although they rend and
	chew the flesh of their prey (this is probably just to strike terror in
	others). Underwater, drowned ones are active around the clock and are
	often found in the sunken wrecks of the ships in wich they drowned.
	They are active on the surface during the night. Drowned ones normally
	stray no more than 100 yards from the water. If the wind drives the fog
	onto the coast, however, they can roam inland as far as the fog rea-
	ches. When the fog retreats, or when the sun is about to rise, they
	must return to the water.

	Drowned ones communicate among themselves by a form of telepathy; they
	have no need of spoken language (other than for spellacsting). The ver-
	bal components for spells are spoken in unintelligible whispers.


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