A
/ \ _ Play Now Nemesis on
| | | | _______ _ _ _______ _______ _ _______
| |\ | | | ____| | \ / | | ____| / ____| | | / ____|
/-------/-------------------------------------------------------------------,
O= Home <=XX| About News Pics Adventurers Wizards Download Connect >
\-------\-------------------------------------------------------------------'
| | \ | | |____ | | | | | |____ ___ \ \ | | ___ \ \
| | \_| |_______| |_| |_| |_______| |_______/ |_| |_______/
\ /
V
Documentation Area
Document Path: /doc/monsters/sea_zombie
Name:
Sea Zombie (Undead Creature)
Stats:
No. Appearing : 2-24
Climate/Terrain: Shallow water
Frequency : Rare
Organizaion : Pack
Activity Cycle : Night
Diet : Scavenger
Description:
Sea zombies (also known as drowned ones) are the animated corpses of
humans who died at sea. Although similar to land-dwelling zombies, they
are free-willed and are rumored to be animated by the will of an evil
deity.
The appearance of drowned ones matches their name: they look like human
corpses that have been underwater for some time; bloated and discolored
flesh dripping with foul wated, empty eye-sockets, tongue frequently
protruding from between blackened lips. Their visage and the stench of
decay surrounding them are so disgusting that anyone seeing a drowned
or coming within 20 feet of one must turn away. On land, drowned ones
move slowly, with a clumsy, shambling gait. In wated, however, they can
swim with frightening speed.
Combat:
Drowned ones have an abiding hatred for the living and attack them at
any opportunity. These attacks often show surprising cunning (for ex-
ample, luring ships onto the rocks and attacking the sailors as they
try to save themselves from the wreck). Drowned ones take advantage of
their swimming speed by attacking ships as they lie at anchor - clim-
bing aboard the vessel and trying to drive the sailors overboard, where
they can deal with them more easily. Many of the humans who become
drowned ones were priests while alive, and they retain their powers as
undead.
Habitat/Society:
Drowned ones congregate in loose packs. Their only motivation is the
hatred for the living. They have no need to eat, although they rend and
chew the flesh of their prey (this is probably just to strike terror in
others). Underwater, drowned ones are active around the clock and are
often found in the sunken wrecks of the ships in wich they drowned.
They are active on the surface during the night. Drowned ones normally
stray no more than 100 yards from the water. If the wind drives the fog
onto the coast, however, they can roam inland as far as the fog rea-
ches. When the fog retreats, or when the sun is about to rise, they
must return to the water.
Drowned ones communicate among themselves by a form of telepathy; they
have no need of spoken language (other than for spellacsting). The ver-
bal components for spells are spoken in unintelligible whispers.
This page was generated in LPC
Imprint / Impressum