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           V  

Documentation Area

Document Path: /doc/monsters/ogre


Name:
	Ogre  (Humanoid)

Stats:
	No. Appearing  : 2-20
	Climate/Terrain: Any land
	Frequency      : Common
	Organization   : Tribal
	Activity Cycle : Any
	Diet           : Carnivore

Description:
	Ogres are big, ugly, greedy humanoids that live by ambushes, raids,
	and theft. Ill-tempered and nasty, these monsters are often found
	serving as mercenaries in the ranks of orc tribes, evil clerics, or
	gnolls. They mingle freely with giants and trolls.

	Adult ogres stand 9 to 10 feet tall and weigh 300 to 350 pounds. Their
	skin colours range from a dead yellow to a dull black-brown, and (rare-
	ly) a sickly violet. Their warty bumps are often of a different co-
	lour - or at least darker than their hides. Their eyes are purple with
	white pupils. Teeths and talons are orange or black. Ogres have long,
	greasy hair of blackish-blue to dull dark green. Their odor is repel-
	lent, reminiscent of curdled milk. Dressing in poorly curled furs and
	animal hides, they care for their weapons and armour only resonably
	well. It is common for ogres to speak orc, troll, stone giant, and
	gnoll, as well as their own guttural language. A typical ogre's life
	span is 80 years.

Combat:
	In small numbers, ogres fight as unarganized individuals, but groups of
	11 or more will have a leader, and groups of 16 or more usually include
	two leaders and a chieftain. Females fight as as males but score less.
	Young ogres fight as goblins.

Habitat/Society:
	Ogre tribes are found anywhere, from deep caverns to mountaintops.
	Tribes have 16-20 males, 2-12 femals, and 2-8 young. Shamans, if pre-
	sent, will be of 3rd level, and have access to the spheres of combat,
	divination, healing, protection, and sun (darkness only). Ogres live
	by raiding and scavenging and they will eat anything. Their fondness
	for elf, dwarf, and halfling flesh means that there is only a 10%
	chance that these will be found as sklaves or prisoners. There is a
	30% chance that an ogre lair will include 2-8 sklaves. Captured pri-
	soners are always kept as sklaves (25%) or food (75%). Extremely ava-
	ricious, ogres squabble over treasure and cannot be trusted, even by
	their own kind.

	Ogres consistently plague mankind, lusting for gold, gems, and jewelry
	as well as for human flesh. They are evil-natured creatures that join
	with other monsters to prey on the weak and favour overwhelming odds
	to a fair fight. Ogres make no crafts nor labour.


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