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Documentation Area

Document Path: /doc/monsters/leprechaun


Name:
	Leprechaun  (Demihuman)

Stats:
	No. Appearing  : 1-20
	Climate/Terrain: Temperate/Green lands, sylvan glens
	Frequency      : Uncommon
	Organization   : Clans
	Activity Cycle : Any
	Diet           : Omnivore

Description:
	Leprechauns are diminuitive folk who are found in fair, green lands
	and enjoy frolicking, working magic, and causing harmless mischief.
	Rumoured to be a cross between a species of halfling and a strong
	strain of pixie, leprechauns are about 2 feet tall. They have pointed
	ears, and their noses also come to a tapered point. About 30% of all
	male leprechauns have beards. Pointed shoes, brown or green breeches,
	green or gray coats, and either wide-brimmed or stocking caps are the
	preferred dress of the wee folk. Many leprechauns also enjoy smoking a
	pipe, usually a long-stemmed one.

Combat:
	These fun-loving creatures of magical talent are by nature noncomba-
	tive. They can become invisible at will, polymorph nonliving objects,
	create illusions (with full audio and olfactory effects), and use ven-
	triloquism spells as often as they like. Their keen ears prevent them
	from ever being surprised. Being full of mischief, they often (75%)
	snatch valuable objects from adventurers, turn invisible and dash away.
	There is a 75% chance that the attempt is successful. If pursued close-
	ly, there is a 25% chance per turn of pursuit that the leprechaun drops
	the stolen goods. The chase never leads to the leprechaun's lair.

	If caught of discovered in its lair (10% chance), the leprechaun at-
	tempts to mislead his captor into believing that he is giving over his
	treasure while he actually is duping the captor. It requires great
	care to actually obtain the leprechaun's treasure.

Habitat/Society:
	Leprechauns live in families of up to 20 through they call this unit a
	clan. They use first names and surnames, and it is fairly certain that
	these names are a good indicator of which clan on is dealing with. A
	lair usually consists of a warm, dry cave with a hearth, rugs, and
	furniture. Strangely, word travels fast between clans of the same sur-
	name, and a clan that a group of adventurers runs into may already know
	the aventurers' names from another clan the party encountered several
	days prior.

	There is a rumour that a King of the Leprechauns exists, but there
	seems to be no official political hierarchy. There are no communities
	of villages of leprechauns.

	It is rare to see leprechaun offspring, but they do exist, born with
	the full magical powers of an adult. For every 10 adults encountered in
	a lair, one child will be found.

	Leprechauns enjoy eating the same sorts of foods that humans and demi-
	humans eat, with a special fondness for wine. This weakness may be used
	to outwit them.

	Gold is one treasure found in every leprechaun's hoard. If an intruder
	secures this treasure, a leprechaun will bargain and beg to get it
	back. As a last desperate measure, he will grant the intruder three
	wishes (very limited), but only if the intruder gives over the treasure
	first. When this is done, the leprechaun will indeed grant the three
	wishes. After all three wishes, the leprechaun will flatter the intru-
	der and declare that the three wishes were so well-phrased that he will
	give a fourth wish. If the fourth wish is pronounced, the leprechaun
	will cackle with glee, the results of all the wishes will be reversed,
	and the intruder plus his group will be teleported to a random location
	2-40 miles away. No member of that party will never be able to find
	that particular leprechaun again.

	Leprechauns are naturally distrustful toward humans and dwarves, since
	these races have greedy tendencies. They get along with elves, gnomes,
	and halflings.

	A leprechaun will not sit idly by while a helpless creature is at-
	tacked, since they have a soft spot for weaker creatures. In general,
	if a leprechaun senses that a stranger means no harm, he can be quite
	civil, but he will not bring visitors to his lair. If the leprechaun
	finds someone hurt, he might take the victim to his lair but only after
	making sure that the stranger is not followed and cannot see where he
	is being taken.

Ecology:
	The best times and places to observe leprechauns are called border-
	lines. Dawn and dusk (which are neither all light nor dark), the shore
	(which is neither all earth nor all water), or the equinoxes and sol-
	stices (which are neither one season nor another), are the best times
	and places to see leprechauns and their ilk frolicking and celebrating.


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