A
/ \ _ Play Now Nemesis on
| | | | _______ _ _ _______ _______ _ _______
| |\ | | | ____| | \ / | | ____| / ____| | | / ____|
/-------/-------------------------------------------------------------------,
O= Home <=XX| About News Pics Adventurers Wizards Download Connect >
\-------\-------------------------------------------------------------------'
| | \ | | |____ | | | | | |____ ___ \ \ | | ___ \ \
| | \_| |_______| |_| |_| |_______| |_______/ |_| |_______/
\ /
V
Documentation Area
Document Path: /doc/monsters/ice_troll
Name:
Ice Troll (Humanoid)
Stats:
No. Appearing : 2-12
Climate/Terrain: Actic
Frequency : Rare
Organization : Tribe
Activity Cycle : Any
Diet : Carnivore
Description:
The ice troll is a smaller, more intelligent relative of the normal
troll, and is probably the result of a magical experimentation. It
closely resembles its more common cousin, but has semitransparent,
very cold skin. Ice trolls are famous for being cunning, evil crea-
tures which keep humans and demi-humans as livestock. Because ice
trolls need water to regenerate, they never leave their lakes and ri-
ver, and will create elaborate traps to lure their prey to them.
Combat:
Ice trolls are organized and intelligent enough to know their weaknes-
ses, and rarely start a fight at a disadvantage. Unlike their larger
and less intelligent cousins, they do not wade into combat blindly, but
will try to pick off weaker opponents one by one, hoping to bring back
live prey. Ice trolls have been known to use weapons on rare occasions.
Attacks may be directed against different opponents.
The regenerative powers of ice trolls are not as great as normal
trolls. An ice troll muse be immersed in water to be able to regenerate
2 hit points per melee round. The creatures often make their stand in a
shallow pool of water to keep this advantage.
Because of the thin, brittle nature of the ice troll, it is possible to
sever one of the creature's limbs with an edged weapon. Severed limbs
also regenerate 2 hit points per turn, as long as they are immersed in
water. If a severed limb is not in contact with water, it will move up
to 30 feet in search of water, always moving toward it, if it is in
range. Fire and acid are the only attack forms which negate the ice
troll's ability to regenerate.
Because of the ice troll's physiology, fire-based attacks do double
damage. Ice trolls are unaffected by cold or cold-based spells, and
because their magical nature, can only be hit by magical weapons or
missiles.
Habitat/Society:
Ice trolls live in groups of 7-12 in arctic and sub-arctic regions,
near open water. Because they are smaller and less resilient than
their larger cousins, they have developed a higher sense of cooperation
to stay alive. Each group has a leader, usually the most intelligent.
Leaders are responsible for keeping the group safe and well-fed.
Ice trolls live near settled regions, hoping to waylay and capture hu-
mans and demi-humans. Ice trolls will frequently bait traps for adven-
turers, using treasure they have salvaged from previously waylaid
groups. Settlements also provide more common livestock, which, al-
though less preferable than human flesh, is considerd edible in times
of need. Ice trolls establish their lairs near lakes or rivers. Here
the ice trolls will have gathered all their treasure, as well as 5-20
humans or demi-humans captives. These prisoners are kept well-fed on
grains and vegetables, so that the ice trolls need never go too long
without food.
Ecology:
Ice trolls mate in the spring and give birth to one baby ice troll in
the late fall. When an ice troll tribe gets too large, it splits, one
group wandering off to find a new lair. Ice trolls that live in arctic
regions often hunt remorhaz, and will even pick off a solitary frost
giant. Ice troll blood is frequently used in the manufacture of frost
brand swords and rings of cold resistance.
This page was generated in LPC
Imprint / Impressum