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Documentation Area

Document Path: /doc/monsters/hobgoblin


Name:
	Hobgoblin  (Humanoid)

Stats:
	No. Appearing  : 2-20
	Climate/Terrain: Any non-arctic
	Frequency      : Uncommon
	Organization   : Tribal
	Activity Cycle : Any
	Diet           : Omnivore

Description:
	Hobgoblins are a fierce humanoid race that wage a powerful war with the
	other humanoid races. They are intelligent, organized, and aggressive.

	The typical hobgoblin is a burly humanoid standing 6 1/2' tall. Their
	hairy hides range from dark reddish-brown to dark gray. Their faces
	show dark red or red-orange skin. Large males have blue or red noses.
	Hobgoblin eyes are either yellowish or dark brown while their teeth are
	yellow. Their garments tend to be brightly coloured, often bold, blood
	red. Any leather is always tinted black. Hobgoblin weaponry is kept po-
	lished and repaired.

	Hobgoblins have their own language and often speak with orcs, goblins,
	and carnivorous apes. Roughly 20% of them can speak the common tongue
	of man.

Combat:
	Hobgoblins in a typical force will be equipped with polearms (30%),
	morningstars (20%), swords and bows (20%), spears (10%), swords and
	spears (10%), swords and morning stars (5%), or swords and whips (5%).

	Hobgoblins fight equally well in bright light or virtual darkness, ha-
	ving infravision with a range of 60 feet. Hobgoblins hate elves and
	always attack them first.

Habitat/Society:
	Hobgoblins are nightmarish mockeries of the humanoid races who have a
	military society organized in tribal bands. Each tribe is intensely
	jealous of its status. Chance meeting with other tribes will result in
	verbal abuse (85%) or open fighting (15%). Hobgoblin tribes are found
	in almost any climate or subterranean realm.

	A typical tribe of hobgoblins will have between 20 and 200 adult male
	warriors. In addition, for every 20 male hobgoblins there will be a
	leader (known as a sergeant) and two assistants. Groups numbering over
	100 are led by a sub-chief. If the hobgoblins are encountered in their
	lair, they will be led by a chief. The chief has 5-20 sub-chiefs acting
	as bodygoards. Leaders and chiefs always carry two weapons.

	Each tribe has a distinctive battle standard which is carried into com-
	bat to inspire the troops. If the tribal chief is leading the battle,
	he will carry the standard with him, otherweise it will be held by one
	of his sub-chiefs. In addition to the warriors present in a hobgoblin
	tribe, there will be half again that many females and three times as
	many children as adult males.

	Fully 80% of all known hobgoblin lairs are subterranean complexes. The
	remaining 20% are surface villages which are fortified with a ditch,
	fence, 2 gates, and 3-6 guard towers. Villages are often built upon
	ruined humanoid settlements and may incorporate defensive features al-
	ready present in the ruins.

	Hobgoblin villages possess artillery in the form of 2 heavy catapults,
	2 light catapults, and a ballistica for each 50 warriors. Underground
	complexes may be guarded by 2-12 carnivorous apes (60%). They are high-
	ly adept at mining and can detect new construction, sloping passages,
	and shifting walls 40% of the time.

Ecology:
	Hobgoblins feel superior to goblins or orcs and may act as leaders for
	them. In such cases, the 'lesser races' are used as battle fodder. Hob-
	goblin mercenaries may work for powerful or rich evil humanoids.


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