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Documentation Area
Document Path: /doc/monsters/ghoul
Name:
Ghoul (Undead Creature)
Stats:
No. Appearing : 2-24
Climate/Terrain: Any land, usually on graveyards
Frequency : Uncommon
Organization : Pack
Activity Cycle : Night
Diet : Corpses
Description:
Ghouls are undead creatures, once human, who now feed on the flesh of
corpses. Although the change from human to ghoul has deranged and des-
troyed their minds, ghouls have a terrible cunning which enables them
to hunt their prey most effectively.
Ghouls are vaguely recognizable as once having been human, but have be-
come horribly disfigured by their change to ghouls. The tongue becomes
long and tough for licking marrow from cracked bones, the teeth become
sharp and elongated, and the nails grow strong and sharp like claws.
Combat:
Ghouls attack by clawing with their filthy nails and biting with their
fangs. Their touch causes humans (including dwarves, gnomes, half-
elves, and halflings, but excluding elves) to become rigid. This para-
lyzation lasts for 3-8 rounds or until negated by a priest.
Any human or demi-human (except elves) killed by a ghoulish attack will
become a ghouls unless blessed (or blessed and then resurrected). Ob-
viously, this is also avoided if the victim is devoured by the ghouls.
Ghoul packs always attack without fear.
These creatures are subject to all attack forms except sleep and charm
spells. They can be turned by priests of any level. The magic circle of
protection from evil actually keeps ghouls completely at bay.
Habitat/Society:
Ghouls and ghasts are most frequently encountered around graveyards,
where they can find plenty of corpses on which to feed.
Ecology:
Ghouls (and ghasts) delight in revolting and loathsome things - from
which we draw our adjectives 'ghoulish and 'ghastly'.
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