A
          / \      _             Play Now                         Nemesis on fb
          | |     | |  _______   _        _   _______    _______   _    _______
          | |\    | | |   ____| |  \    /  | |   ____|  /   ____| | |  /   ____|
 /-------/-------------------------------------------------------------------,
O= Home <=XX|  About  News  Pics  Adventurers  Wizards  Download  Connect     >
 \-------\-------------------------------------------------------------------'
          | |   \   | |  |____  | |      | | |  |____   ___ \  \  | |  ___ \  \
          | |     \_| |_______| |_|      |_| |_______| |_______/  |_| |_______/
          \ /
           V  

Documentation Area

Document Path: /doc/monsters/ghoul


Name:
	Ghoul  (Undead Creature)

Stats:
	No. Appearing  : 2-24
	Climate/Terrain: Any land, usually on graveyards
	Frequency      : Uncommon
	Organization   : Pack
	Activity Cycle : Night
	Diet           : Corpses

Description:
	Ghouls are undead creatures, once human, who now feed on the flesh of
	corpses. Although the change from human to ghoul has deranged and des-
	troyed their minds, ghouls have a terrible cunning which enables them
	to hunt their prey most effectively.

	Ghouls are vaguely recognizable as once having been human, but have be-
	come horribly disfigured by their change to ghouls. The tongue becomes
	long and tough for licking marrow from cracked bones, the teeth become
	sharp and elongated, and the nails grow strong and sharp like claws.

Combat:
	Ghouls attack by clawing with their filthy nails and biting with their
	fangs. Their touch causes humans (including dwarves, gnomes, half-
	elves, and halflings, but excluding elves) to become rigid. This para-
	lyzation lasts for 3-8 rounds or until negated by a priest.

	Any human or demi-human (except elves) killed by a ghoulish attack will
	become a ghouls unless blessed (or blessed and then resurrected). Ob-
	viously, this is also avoided if the victim is devoured by the ghouls.
	Ghoul packs always attack without fear.

	These creatures are subject to all attack forms except sleep and charm
	spells. They can be turned by priests of any level. The magic circle of
	protection from evil actually keeps ghouls completely at bay.

Habitat/Society:
	Ghouls and ghasts are most frequently encountered around graveyards,
	where they can find plenty of corpses on which to feed.

Ecology:
	Ghouls (and ghasts) delight in revolting and loathsome things - from
	which we draw our adjectives 'ghoulish and 'ghastly'.


This page was generated in LPC

Imprint / Impressum