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           V  

Documentation Area

Document Path: /doc/monsters/elf


Name:
	ELf  (Demihuman)

Stats:
	No. Appearing  : 20-200
	Climate/Terrain: Temperate to subtropical forest
	Frequency      : Uncommon
	Organization   : Bands
	Activity Cycle : Any
	Diet           : Omnivore

Description:
	Though their lives span several human generations, elves appear at
	first glance to be frail when compared to men. However, elves have a
	number of special talents that more than make up for their slightly
	weaker constitutions.

	High elves, the most common type of elf, are somewhat shorter than men,
	never growing much over than 5 feet tall. Male elves usually weigh bet-
	ween 90 and 120 pounds, and females weigh between 70 and 100 pounds.
	Most high elves are dark-haired, and their eyes are a beautiful, deep
	shade of green. They possess infravision up to 60 feet. The features of
	an elf are delicate and finely chiseled.

	Elves have very pale complexions, which is odd because they spend a
	great deal of time outdoors. They tend to be slim, almost fragile.
	Their pale complexion and slight builds are the result of a constitu-
	tion that is weaker than man's. Though they are not as sturdy as hu-
	mans, elves are much more agile than them. Elven clothing tends to be
	colourful, but not garish. They often wear pastel colours, especially
	blues and greens. Because they dwell in forests, however, high elves
	often wear greenish grey cloaks to afford them quick camouflage.

	Elves have learned that it is very important to understand the crea-
	tures, both good and evil, that share their forest home. Because of
	this, elves may speak the tongues of goblins, orcs, hobgoblins, gnolls,
	gnomes, and halflings, in addition to common and their own highly-
	developed language. They will always show an interest in anything that
	will allow them to communicate with, and learn from, their neighbours.

Combat:
	Elves are cautious fighters and always use their strengths to advantage
	if possible. One of their greatest strengths is the ability to pass
	through natural surroundings, woods, or forests, silently and almost
	invisibly. By moving quietly and blending into vegetation for cover,
	elves will often surprise a person or party. As long as they are not
	attacking, the elves hiding in the forest can only be spotted by some-
	one or something with the ability to see invisible objects. The mili-
	tary value of this skill is immense, and elves armies will always send
	scouts to spy on the enemy, since such spies are rarely caught - or
	even seen.

	Although their constitutions are weak, elves possess an extremely
	strong will, such strong wills, in fact, that they have a 90% immunity
	to all charm and sleep spells. And even if their natural resistance to
	these spells fails, they get a normal saving throw - making it unlikely
	an elf will fall victim to these spells very often.

	Elves live in the wild, so weapons are used for everything from dea-
	ling with the hostile creatures around their camps, to such mundane
	tasks as hunting for dinner. The elves' rigorous training with bows and
	swords, in addition to their great dexterity, gives them a natural bo-
	nus of +1 to hit when fighting with a short or long sword, or when
	using a bow of any kind, other than a crossbow. Elves are especially
	proficient in the use of the bow. Because of their agility, elves can
	move, fire a bow, and move again, all in the same round. Their archers
	are extremely mobile, and therefore dangerous.

	Because of limitations of horses in forest combat, elves do not usually
	ride. Elves prefer to fight as foot soldiers and are generally armed as
	such. Most elves wear scale, ring, or chain mail, and almost all high
	elves carry shields. Although elves have natural bonuses when they use
	bows and swords, their bands carry a variety of weapons. The weapon
	composition of a band of elves is: spear 30%; sword 20%; sword and
	spear 20%; sword and bow 10%; bow 15%; two-handed sword 5%.

	Elven fighters and multi-class fighters have a 10% chance per level to
	possess a magical item of use to his or her class. This percentage is
	cumulative and can be applied to each major type of magical item that
	character would use - for each class in the case of multi-class charac-
	ters. (For example, a fighter/priest of level 4 or 5 would have a 40%
	chance to have a magical item useful to fighters and a 50% chance of
	having an item useful to priests). In addition, if above 4th level,
	elven mages gain the same percentage change to gain items, but gain 2-5
	magical items useful to them if a successful roll is made.

	For every 20 elves in a group, there will be one 2nd- or 3rd-level
	fighter (50% chance of either). For every party of 40 elves, and in
	addition to the higher level fighter, there will be a 1st- or 2nd-level
	mage (again, 50% chance of either). If 100 or more elves are encoun-
	tered, the following additional characters will be present: two 4th-
	level fighters; one 8th-level mage; and a 4th-level fighter/4th-level
	mage/4th-level thief. Finally, if over 160 elves are encountered, they
	will be led by two 6th-level fighter/6th-level mage/6th-level thief.
	These two extremely powerful leaders will have two retainers - each a
	4th-level fighter/5th-level mage, and a 3rd-level fighter/3rd-level
	mage/3rd-level thief. All of these are in addition to the toal number
	of elves in the band.

	Elven women are the equal of their male counterparts in all aspects of
	warfare. In fact, some bands of elves will contain units of female
	fighters, who will be mounted on unicorns. This occurs rarely (5%
	chance), and only 10-30 maidens will be countered in such a unit. How-
	ever, the legends of the destruction wrought by these elven women are
	rampant among the enemies of the elves.

Habitat/Society:
	Elves value their individual freedom highly and their social structure
	is based on independent bands. These small groups, usually consisting
	of no more than 200, recognize the authority of a royal overlord, who
	in turn owes allegiance to a king or queen. However, the laws and res-
	traints set upon elven society are very few compared to human society
	and practically negligible when compared to dwarven society.

	Elven camps are always well-hidden and protected. In addition to the
	large number of observation posts and personnel traps set around a
	camp, high elves typically set 2-12 giant eagles as guardians of their
	encampments (65% of the time). For every 40 elves encountered in a
	camp, there will be the following high level elves, as well as the lea-
	ders noted above: a 4th-level fighter, a 4th-level cleric, and a 2nd-
	level fighter/2nd-level mage/2nd-level thief. A 4th-level figher/7th-
	level mage, a 5th-level fighter, a 6th-level fighter, and a 7th-level
	cleric will also be present. Females found in a camp will equal 100%,
	children 50%, of the males encountered.

	Because elves live for several hundred years, their view of the world
	is radically different from most other sentient beings. Elves do no
	place much importance on short-term gains nor do they hurry to finish
	projects. Humans see this attitude as frivolous; the elves simply find
	it hard to understand why everyone else is always in such a rush.

	Elves prefer to surround themselves with things that will bring them
	joy over long periods of time - things like music and nature. The com-
	pany of their own kind is also very important to elves, since they find
	it hard to share their experiences or their perspectives on the world
	with other races. This is one of the main reasons elven families are so
	close. However, as friendship, too is something to be valued, even
	friends of other races remain friends forever.

	Though they are immune to a few specific spells, elves are captivated
	by magic. Not specific spells, of course, but the very concept of ma-
	gic. Cooperation is far more likely to be had from an elf, by offering
	an obscure, even worthless, (but interesting) magical item, than it is
	with two sacks of gold. Ultimately, their radically different perspec-
	tive separates the elves from the rest of their world. Elves find dwar-
	ves too dour and their adherence to strict codes of law unpleasant.
	However, elves do recognize dwarven craftmanship as someting to be
	praised. Elves think a bit more highly of humans, though they see
	man's race after wealth and fleeting power as sad. In the end, after a
	few hundred years, all elves leave the world they share with dwarves
	and men, and journey to a mysterious land where they live freely for
	the rest of their extremely long lives.

Ecology:
	Elves produce fine cloths, beautiful music, and brilliant poetry. It is
	for these things that other cultures know the folk of the forest best.
	In their world within the forest, however, elves hold in check the dark
	forces of evil, and the creatures that would plunder the forest and
	then move on to plunder another. For this reason alone, elves are ir-
	replaceable.


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