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Documentation Area

Document Path: /doc/monsters/death_knight


Name:
	Death Knight  (Undead Creature)

Stats:
	No. Appearing  : 1
	Climate/Terrain: Any
	Frequency      : Very rare
	Organization   : Solitary
	Activity Cycle : Any
	Diet           : Nil

Decription:
	A death knight is the horrifying corruption of a Knight, cursed by the
	gods to its terrible form as punishment for betraying the code of honor
	it held in its former life.

	A death knight resembles a hulking knight, typically taller than 6 feet
	and weighing more than 300 pounds. Its face is a blackened skull co-
	vered with shards of shriveled, rotting flesh. It has two tiny, glowing
	orange-red pinpoints for eyes. Its armour is scorched black as if it
	had been in a fire. The demeanor of a death knight is so terrifying
	that even kender have been known to become frightened.

	A death knight's deep, chilling voice seems to echo from the depths of
	a bottomless cavern. A death knight converses in the language it spoke
	in its former life, as well as up to six additional languages.

Combat:
	A death knight retains the fighting skills it had in its former life.
	Since it has little regard for its own saftey and an intense hatred of
	most living creatures, it is an extremely dangerous opponent. Still, a
	death knight retains a semblance of the pride it held as a knight and
	fights honorably. If never ambushes opponents from behind, nor does it
	attack before an opponent has an opputunity to ready his weapon. Sur-
	render is unknown to a death knight, and it will parley only if it
	senses its opponent has crucial information (such as the fate of a for-
	mer family member).

	A death knight usually attacks with a sword; 80% of the time, this is
	a magical sword. A death knight wears the same armour it wore in its
	previous life, but regardless of the the quality of the armour, it has
	its maximum armour class.

	A death knight's magical abilities make it especially dangerous. It
	constantly generates fear in a 5-foot radius, and it can cast detect
	magic, detect invisibility, and wall of ice at will. Twice per day, it
	can cast dispel magic. Once per day, it can use either power word,
	blind, power word, kill, or power word, stun. It can also cast symbol
	of fear or symbol of pain once per day, as well as a greater fireball
	once per day. All of its magical spells function at the 20th-level of
	ability.

	A death knight cannot be turned, but it can be dispelled by a holy word
	spell. It has the power over undead of a 6th-level evil priest. Its
	magic resistance is 75%, with a 50% chance that the spell is reflected
	back at the caster.

Habitat/Society:
	The death knights are former knights who were judged by the gods to be
	guilty of unforgivable crimes, such as murder or treason. Death knights
	are cursed to remain in their former domains, usually castles or other
	strongholds. They are further condemned to remember their crime in song
	on any night with full moon; few sounds are as terrifying as a death
	knight's chilling melody echoing through the moonlit countryside. Death
	knights are likely to attack any creature that interrupts their songs
	or trespasses in their domains.

Ecology:
	Death knights have no physiological functions. They are sometimes ac-
	companied by skeleton warriors, liches, and other undead who serve as
	their aides.


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