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Documentation Area
Document Path: /doc/monsters/bugbear
Name:
Bugbear (Humanoid)
Stats:
No. Appearing : 2-8
Climate/Terrain: Any subterranean
Frequency : Uncommon
Organization : Tribal
Activity Cycle : Any
Diet : Carnivore
Description:
Bugbears are giant, hairy relatives of goblins who frequent the same
areas as their smaller relatives.
Bugbears are large and muscular, standing 7' tall. Their hides range
from light yellow to yellow brown and their thick coarse hair varies
in color from brown to brick red. Though vaguely humanoid in appea-
rance, bugbears seem to contain the blood of some larger carnivore.
Their eyes recall those of some savage bestial animal, being greenish
white with red pupils, while their ears are wedge shaped, rising from
the top of their heads. A bugbear's mouth is full of long sharp fangs.
Bugbears have a nose much like that of a bear with the same fine sense
of smell. It is this feature which earned them their name, despite the
fact that they are not actually related to bears in any way. Their
tough leathery hide and long sharp nails also look something like those
of a bear, but are far more dexterous. The typical bugbear's sight and
hearing are exceptional, and they can move with amazing agility when
the need arises. Bugbear eyesight extends somewhat into the infrared,
giving them infravision out to 60 feet.
The bugbear language is a foul sounding mixture of gestures, grunts
and snarls which leads many underestimate the intelligence of these
creatures. In addi- tion, most bugbears can speak the language of gob-
lins and hobgoblins.
Combat:
Whenver possible, bugbears prefer to ambush their foes. If a party
looks dangerous, bugbear scouts will not hesitate to fetch reinforce-
ments. A bugbear attack will be tactically sound, if not brilliant.
They will hurl small weapons, such as maces, hammers, and spears before
closing with their foes. If they think they are outnumbered or over-
matched, bugbears will retreat, preferring to live to fight another
day.
Habitat/Society:
Bugbears prefer to live in caves and in underground locations. A lair
may consist of one larger cavern or a group of caverns. They are well-
adapted to this life, since they operate equally well in daylight and
darkness.
If a lair is uncovered and 12 or more bugbears are encountered they
will have a leader, which is stronger than the others. If 24 or more
bugbears are encountered, they will have a (even stronger) chief in
addition to their leaders. Each chief will also have a sub-chief who
is identical to the leaders.
In a lair, half of the bugbears will be females and young who will not
fight except in a life or death situation. If they are forced into com-
bat, the females attack as hobgoblins and the young as kobolds.
The species survives promarily by hunting. They have no compunctions
about eating anything they can kill, including humans, goblins, and any
monsters smaller than themselves. They are also fond of wine and strong
ale, often drinking to excess.
Bugbears are territorial, and the size of the domains will vary with
the size of the group and its location. It may be several square miles
in the wilderness, or a narrow, more restricted area in an underground
region.
Intruders are considered a valuable source of food and treasure, and
bugbears rarely negotiate. On occasion, they will parley if they think
they can gain something exceptional by it. Bugbears sometimes take pri-
soners to use as slaves.
Extremely greedy, bugbears love glittery, shiny objects and weapons.
They are always on the lookout to increase their hoards of coins, gems,
and weapons through plunder and ambush.
Ecology:
Bugbears have two main goals in life: survival and treasure. They are
superb carnivores, winnowing out the weak and careless adventurer, mon-
ster, and animal. Goblins are always on their toes when bugbears are
present, for the weak or stupid quickly end up in the stewpot.
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