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V
Documentation Area
Document Path: /doc/monster/set_long
Lfun: set_long - set the long description of a monster
Synopsis:
void set_long(string long)
Description:
The set_long call sets the long description of a monster. It is
displayed whenever someone is looking at the monster. The argument
must be a string that is terminated with a newline ('\n') and
punctuation marks are expected ;-) - it's meant for reading!
Return value:
none
Examples:
set_long("The monster looks ferocious!\n");
See also:
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