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Documentation Area

Document Path: /doc/monster/set_long


Lfun:	set_long - set the long description of a monster

Synopsis:
	void set_long(string long)

Description:
	The set_long call sets the long description of a monster. It is
	displayed whenever someone is looking at the monster. The argument
	must be a string that is terminated with a newline ('\n') and
	punctuation marks are expected ;-) - it's meant for reading!

Return value:
	none

Examples:
	set_long("The monster looks ferocious!\n");

See also:


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