A
/ \ _ Play Now Nemesis on
| | | | _______ _ _ _______ _______ _ _______
| |\ | | | ____| | \ / | | ____| / ____| | | / ____|
/-------/-------------------------------------------------------------------,
O= Home <=XX| About News Pics Adventurers Wizards Download Connect >
\-------\-------------------------------------------------------------------'
| | \ | | |____ | | | | | |____ ___ \ \ | | ___ \ \
| | \_| |_______| |_| |_| |_______| |_______/ |_| |_______/
\ /
V
Documentation Area
Document Path: /doc/monster/set_extra_spell
Lfun: set_extra_spell - control extra spell handling
Synopsis:
void set_extra_spell(int spell_flag)
Description:
The set_extra_spell call is used to handle extra_spell functionality.
If spell_flag is 1, each combat round a function named extra_spell
is called in the monster to make extra spells (or any other actions)
possible.
If spell flag is 0, those calls are disabled again.
Return value:
none
Examples:
set_extra_spell(1);
extra_spell() {
/* cast a spell here, for example using spell */
}
See also:
This page was generated in LPC
Imprint / Impressum