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V
Documentation Area
Document Path: /doc/monster/set_ep
Lfun: set_ep - set the amount of experience in a monster
Synopsis:
void set_ep(int experience)
Description:
The set_ep function sets the amount of experience in a monster. If the
monster dies, a part of the experience is given to the killer as a
killer gift.
You shouldn't set the experience of the monster much higher than the
default value, set by set_level.
Return value:
none
Examples:
set_ep(50000);
See also:
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