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Documentation Area
Document Path: /doc/monster/load_a_chat
Lfun: load_a_chat - make a monster talk during combat
Synopsis:
void load_a_chat(int chance, string *chats)
Description:
The load_a_chat call tells a monster to chat during combat. The chance
argument is the chat chance of each combat round and is an integer
between 0 (no chat) and 100 (chat every round).
The chats argument is an array of chat strings, from which one is
randomly selected if the monster wants to make a chat.
Return value:
none
Examples:
load_a_chat(30, ({
"Orc says: Kill him!\n",
"Orc says: Stop him!\n",
"Orc says: Get him!\n",
"Orc says: Let's rip out his guts!\n",
"Orc says: Kill him before he runs away!\n"
}) );
See also:
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