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Documentation Area

Document Path: /doc/monster/init_command


Lfun:	init_command - force a monster to do a command

Synopsis:
	void init_command(string command)

Description:
	The init_command function has the same behaviour as the command efun.
	It is therefore obsolete and you should use command instead of
	init_command to make a monster perform specific actions.

	You should always make your monster wield its weapons and wear its
	armours if you give it some.

Return value:
	none

Examples:
	command("wield sword", this_object());

See also:


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