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Documentation Area
Document Path: /doc/monster/init_command
Lfun: init_command - force a monster to do a command
Synopsis:
void init_command(string command)
Description:
The init_command function has the same behaviour as the command efun.
It is therefore obsolete and you should use command instead of
init_command to make a monster perform specific actions.
You should always make your monster wield its weapons and wear its
armours if you give it some.
Return value:
none
Examples:
command("wield sword", this_object());
See also:
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