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Documentation Area
Document Path: /doc/living/set_al
Name: set_al - set the alignment of a living
Syntax:
set_al(int al)
Description:
The set_al call sets the alignment of a player or monster to the
value of al.
The al argument may have a positive or a negative value.
Return value: none
Examples:
this_player()->set_al(0);
See also:
/obj/daemon.c for table of alignment strings
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