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Documentation Area
Document Path: /doc/efun/find_living
Name: find_living - find a living object
Syntax:
object find_living(string name)
The find_living efun finds the first living object that has the id
'name'. A living object is an object that has done enable_commands,
that is per default all players and monsters.
The object must have set a name with set_living_name. There is a
special hash table that speeds up the search for living objects, so
if you know that an object is living, use find_living rather than
find_object. If you know that the object is a player, use find_player,
which is even faster.
Return value:
If the living is found, its object pointer is returned, else 0.
Examples:
object guard;
guard=find_living("guard");
See also:
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