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Documentation Area

Document Path: /doc/efun/all_inventory


Name: all_inventory - get the inventory of an object

Syntax:
	object *all_inventory(object ob)

Description:
	The all_inventory efun gets the inventory of an object in form of
	an array.

	All_inventory returns only items on the 'first level' in the object,
	if you want to search bags or chests too, you can use deep_inventory.

	To make a for-loop to step through the inventory of an object it
	is still faster using first_inventory() and next_inventory()
	instead of all_inventory(), but not much.

Return value:
	It returns an array of objects which are in the inventory of the
	given object.

Examples:
	Search the inventory of a player for a ring:

	int i, len;
	object *ob=all_inventory(this_player());
	for (i=0, len=sizeof(ob); i<len; i++) {
		if (ob[i]->id("ring")) {
			write("Ring found!\n");
		}
	}

See also:


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