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Documentation Area

Document Path: /doc/concepts/domains


                                 Domains

General:
    - Domains are institutions within Nemesis, where several wizards work
      together on the same project.
    - Domains are led by a domain lord.
    - Domains generallly consist out one island, but there may be exceptions
      for domains with several islands or islands with several domains.
    - Domains have a certain theme, to which everything within the domain
      should be related.
    - Open domains should present at least one guild and quest.
    - Items that don't fit into the rest of Nemesis mustn't leave the domain.

Domain Lords:
    - Lords are elected, promoted and degraded by the archwizards.
    - Lords have complete power over their domain.
    - Lords are responsible for their domain.
    - Lords may promote and demote their domain wizards within the according
      level range.
    - Lords may determine the file access for their domain wizards within their
      domain.
    - Lords mustn't force their domain wizards to program for them, but they
      should keep their domain generally consistent.
    - Lords may open new areas within their domain, after they have approved
      them.
    - Lords should keep and update information about their domain (eg wizards,
      maps, special items...)
    - Lords have some special commands (see 'help lordcommands')
 
Domain Wizards:
    - A wizard mustn't open his castle, if he has not joined a domain.
    - If a wizard wants to join a domain, he has to apply by the corresponding
      domain lord.
    - Wizards may change domains with the permission of both domain lords.
    - A wizard can program freely inside one domain, but the domain lord
      won't open this areas if it doesn't fit into the domain.

See also:


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