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V
Documentation Area
Document Path: /doc/build/skills
Skills are the general abilities of a player. He doesn't have them from
birth on but has to learn them either by doing or by paying money to a master.
Skills have values between 0 (unskilled) and 100 (perfect). If a player
learns a skill for the first time, its value will be set to 10, and if a
player raises a skill over 90 its value is set to 100.
The players see the degree of their skills in the following words:
0 : -not mentioned-
10 - 19 : terrible
20 - 29 : awful
30 - 39 : poor
40 - 49 : learning
50 - 59 : average
60 - 69 : nice
70 - 79 : good
80 - 89 : excellent
100 : perfect
For example:
'You are an average sword fighter, a terrible swimmer and a excellent climber.'
You can get the value of a skill with query_skill(skill);
There are two possibilities of advancing a skill. Either set it directly
(no very good method) or advance it. Advancing is done in two steps. In the
first step the chance of advancing is calculated. It is:
random(100) > (100-current_skill_value)
If the player may advance the amount of advancing is calculated with:
random ( 3+(advance_value_for_this_skill) )
The advance values are set up by the race (and perhaps the guild). For
example, an elf would have better advance values for archery than a dwarf.
You can advance a skill with advance(skill) and set a skill with
set_skill(skill,value). Only priviledged objects may advance skills.
A list of skills will be set up soon. If you have some suggestions for
skills mail/tell me (Junky).
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