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Documentation Area

Document Path: /doc/build/skills


    Skills are the general abilities of a player. He doesn't have them from
birth on but has to learn them either by doing or by paying money to a master.

    Skills have values between 0 (unskilled) and 100 (perfect). If a player
learns a skill for the first time, its value will be set to 10, and if a
player raises a skill over 90 its value is set to 100.

    The players see the degree of their skills in the following words:

	0        : -not mentioned-
	10 - 19  : terrible
	20 - 29  : awful
	30 - 39  : poor
	40 - 49  : learning
	50 - 59  : average
	60 - 69  : nice
	70 - 79  : good
	80 - 89  : excellent
	100      : perfect

    For example: 

'You are an average sword fighter, a terrible swimmer and a excellent climber.'

    You can get the value of a skill with query_skill(skill);

    There are two possibilities of advancing a skill. Either set it directly
(no very good method) or advance it. Advancing is done in two steps. In the
first step the chance of advancing is calculated. It is: 

	random(100) > (100-current_skill_value)

    If the player may advance the amount of advancing is calculated with:

	random ( 3+(advance_value_for_this_skill) )

    The advance values are set up by the race (and perhaps the guild). For
example, an elf would have better advance values for archery than a dwarf.

    You can advance a skill with advance(skill) and set a skill with
set_skill(skill,value). Only priviledged objects may advance skills.

    A list of skills will be set up soon. If you have some suggestions for
skills mail/tell me (Junky).


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