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Documentation Area
Document Path: /doc/build/NEMESIS
Disclaimer:
In this file the specialities of Nemesis are described. It should not
be acessible by players. The information displayed in this file is
already available somewhere in the game, but it is collected here.
Game:
Nemesis should play in the distant past, but this is not realized fully.
There are still some "modern" objects in the game, and it is not sure,
that these will be removed, because they give Nemesis a special touch.
Generally it is allowed to build a future world, but only under the
restriction, that it is not allowed to transfer any object from one
world into the other.
Help and Documentation:
Help for wizards can be obtained with the commands 'help' and 'man' (see
'help help; or 'help man' to see what's the difference) for quick help.
All documentation is collected in the directory /doc/ - see 'help cd' and
'help ls'. Help for new wizards to start coding in LPC are the example
rooms (accessible via /room/workroom - see 'help goto').
Rules:
The rules for wizards can be viewed by 'man RULES'. You should have done
this before reading this document. If not, read it immediately after you
finished this document.
Soul and Emote:
Players shouldn't have the emote command (see: 'help emote'), therefore
they have a big list of adverbs they can use to express their feelings.
They can extend it by writing an idea soul. Exception: in pubs players
are allowed to emote.
Islands and Domains:
At the moment, the islands consist out of moved castles, but we are
looking forward to give every island a special theme. Perhaps some wizards
may get maintainers (Lords) of one island then.
The ship files can be found in /lib/ships.
File access:
Normal wizards can write into their own directory and can read all
other files except those in /secure and of other wizards. But wizards
can give each other file access (see: man chmod). Higher level
wizards have greater access (see 'man wizlevels').
Special functions:
This is a list of special external functions wizards may use in Nemesis:
See: man xxx
a_or_an, file_date, in_ed, clonep, ladjust, neat_file, real_file,
set_prompt, slash_neat_file, rename.
Special commands:
This is a list of special commands wizards have in Nemesis:
See: help xxx
accept, align, cp, echo, ls, man, mv, prompt, reject, reload,
title, yell.
Abbreviations for commands:
Many commands can be abbreviated even without a quicktyper.
See 'help abbreviations' for details and a list of commands.
Generic objects:
This is a list of special generic objects that can be inherited for easier
programming:
obj/board, obj/book, obj/guild, obj/pub, obj/ship, obj/shop, obj/text
You should use these objects if you want to build a pub, shop...
If you don't like something in them, mail an archwizard.
Further objects can be found in /lib. A complete list will follow.
Mail:
Wizards in Nemesis don't need to visit the post office nor a portable
mailbox. The commands 'from' and 'mail' are standard commands for them.
Boards:
Wizards can re-edit their board notes from within the game by directly
editing the note-file. The files are stored in /obj/boards.
Guilds:
There is special support for guilds (see: man guilds and /obj/guild.c).
But only trusted and skilled wizards may open a guild.
New Combat, New Stats, Races:
These things have been implemented but they are not fully tested and are
therefore not in the game, yet.
Tools:
Wizard tools can be obtained from the tool dispenser in /room/workroom.
You should not write such tools by yourself but tell the owning wizards
about your ideas with wizards tools. We are looking forward to generalise
all existing tools in one wiztool.
New Castles:
New castles have to be aprroved by an archwizard and may be announced
on the construction board near the castle parking area.
Quests:
New quests have to be approved by an archwizard. There is no need to
write an quest_obj, but you have to prepare a long documentation of
your quest, 2 shorter descriptions for the guild and name the object,
that does the set_quest call.
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